Living Dead now restores HP with each successful weaponskill or spell landed with a 1,500 cure potency.Blood Weapon now grants 5 stacks of the Blood Weapon effect, and the effect duration now lasts 15 seconds up from 10 seconds.Flood of Darkness potency has been reduced from 130 to 100.Grit recast time has been reduced to 3 seconds down from 10 seconds.While its status debuff nullification effects have not changed, you may notice the description has changed and the effects are grouped under the “Inner Strength” moniker. Inner Release stacks now only apply to Fell Cleave and Decimate.Overpower has changed to a point-blank AoE on all nearby enemies instead of a frontal cone AoE.Defiance recast timer has been reduced to 3 seconds down from 10 seconds.Divine Magic Mastery II (Trait) now adds a healing effect to Confiteor.Confiteor, Blade of Faith, Blade of Truth, and Blade of Valor all now have an additional effect that restores your own HP with 400 cure potency.Blade of Faith is no longer a combo action with Confiteor and is now subject to the “Blade of Faith Ready” effect granted by Requiescat expiring.Requiescat now grants an additional effect called “ Blade of Faith Ready” for a duration of 30 seconds after Requiescat expires.Clemency, Holy Spirit, and Holy Circle no longer interrupt combos.Iron Will recast time has been reduced to 3 seconds down from 10 seconds.Warriors may rejoice with Overpower now being a regular AoE instead of a cone AoE. As anticipated, Dark Knight’s Living Dead has been overhauled, now granting HP restoration with attacks and a new effect called Undead Rebirth. Paladin’s Blade combo is now subject to Requiescat instead of Confiteor, which may take some getting used to - that Blade combo also gets some neat healing effects. Tank ChangesĪside from Gunbreaker, every tank gets a meaningful change in FFXIV Patch 6.1. In the meantime, be sure to check out our roundup of everything important coming to FFXIV Patch 6.1, all the new mounts and minions, and what’s good with the Myths of the Realm Aglaia 24-player alliance raid.īelow, we have summaries highlighting what’s new for each role and breakdowns for each of the Job changes in Patch 6.1. The game is currently offline for maintenance as we wait for Patch 6.1 to go live on April 12 at 3:00 a.m. It was a Japanese only stream, but you can read translations from the r/FFXIV Discord done by the translation team. During the livestream, Yoshida-san provided some insight and rationale behind some of the changes in FFXIV Patch 6.1. Jobs like Samurai, Ninja, White Mage, Paladin, and Dancer, in particular, got significant adjustments you’ll want to account for before jumping back into action.ĭirector and producer Naoki Yoshida, alongside community director Toshio Murouchi, hosted a Live Letter-like stream to read through the complete 6.1. There is a lot that has been tweaked regardless of whether you play tank, DPS, or healer. This includes all the FFXIV 6.1 Job changes. The next big Final Fantasy XIV update is almost here, and the FFXIV team has released the full 6.1 patch notes outlining all of the upcoming content.
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